![]() Copy all the names in the file and replace the others. Within # is the information of the different names.In the second, do the same with the renamed NameGenerator.In the first, go to the Mod tab, open the NameGenerator of the other language, press Unpack, go to the Files tab, expand the folder named #0461227D and click on #.Rename NameGeneration.package to a different name.Go into the copied folder of the selected language.Copy the folder of the desired language and paste to an easily accessible location, followed by a folder of any other language.Go to X:\Spore\Data\Locale, with X being the letter of the disc drive.Insert the Spore disc into your disc drive.If not installed on the computer, download and install.This fix is useful for languages other than English and the original Name Generator will be used, or if custom random names are desired. The fixes only affects all future names any previous objects named BAD_DATA must be changed manually. This bug can appear after installing patch 1.04 or the Galactic Adventures expansion. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption. The only fix is to start a new save-game and to let the cut-scene play through. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. No trees visible on planet from Creature Stage onwardsĪfter completion of the initial cell stage, the player is prompted to modify their creature for life on land. Create a 32 bit word named InstallCompleted with a value of 1.Create a 32 bit word named ReIndexYesOrNo with a value of 0.Go to HKEY_LOCAL_MACHINE\SOFTWARE\ Wow6432Node\Electronic Arts\SPORE.In the box art, a creature in the Spore Glyphics has a creepy and cute version of itself.Fix broken registry keys.Macobbjaw is the only mouth that has a forked tongue.This is probably so you can add bigger eyes to make a creature look cuter, or smaller, beady eyes to make it look creepier. Creepy and Cute eyes can be made larger or smaller than core Spore eyes.The mouths are related to various animal mouths Masticator is a hammerhead shark, Grindah is apparently a hollowgast mouth, Tuskloosa is a walrus, Gnawly closely resembles a seal or an otter, Bucky Buckerson is a rodent (that of squirrels in particular), Mumbly-Joe is closely related to these mouths of muppet characters, and Beefteef is a dragon.Many Creepy & Cute parts closely resemble core Spore parts, particularly the eyes, such as Soulless and Felizard, both with vertical slit pupils.The Exoskeleton Limbs patch was actually a teaser for Creepy & Cute.The mascots of Creepy and Cute are Skratcher and Skoog.This is fixed in all save games created after the expansion is installed. If you saved a Creature Stage game before the expansion is installed, you can change your creature's diet, because you can unlock all of the Creepy and Cute mouths, no matter what your base diet was.For example, The Creepy carnivore mouths sound like the reptile mouths, the Goofy omnivorous mouths sound like the herbivorous mammalian mouths and the Cute herbivores mouths sound like Amphibian mouths. The new mouths make sounds that already are present in the original creature editor. ![]()
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